﻿using System;
using UnityEngine;

namespace Illusion.CustomAttributes
{
	// Token: 0x02000309 RID: 777
	public class NamedAttribute : PropertyAttribute
	{
		// Token: 0x060013BC RID: 5052 RVA: 0x0008C0AC File Offset: 0x0008A2AC
		public NamedAttribute(string name)
		{
			this.name = name;
		}

		// Token: 0x040018AB RID: 6315
		public readonly string name;
	}
}
